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Post by Madame Orion on Nov 1, 2007 15:00:49 GMT -5
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Ragman
Junior Member
In the absence of reason, chaos prevails.
Posts: 11
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Post by Ragman on Nov 1, 2007 15:05:56 GMT -5
APPROVED - Madame Orion This will be an interesting addition to Gotham City!Full Name: Rory Regan (Reganiewicz) Alias: The Ragman, Ragman, Sgt. Regan Occupation: Pawn shop owner, Hero with a dark streak, Protector of ghettos and slums Height: 5'10" Weight: 147 lbs. Eye Color: Brown Age: 37 (timeless in comic continuity, enlistment in Vietman would make him 54) Birth Date: Ragman #1 (August/September 1976) Weapons: The suit Powers/Abilities: Rory Regan has a basic high school education. From his service in Vietnam he is familiar with close quarters fighting, military weaponry and tactics, as well as well as comon tactics of Vietcong warfare. Through his training with the Rabbi, Rory has intimate knowledge of the Ragman suit and its properties. Ragman Suit -steal souls and contain them -attracted to evil, but cannot differentate between crimes (rape and theft register equally) -call upon souls encacirated for abilities and knowledge (added strength, agility, information, languages, etc) -become intangible mass of rags (avoiding most bullets, etc) -limited flight and teleportation (distance between buildings on average) -can be called to wearer -can take mundane forms to hide itself (suitcase, jacket, etc) -keeps wearer comfortable in different clmates (warm in winter, etc) Weaknesses -voulnerable to fire -requires a human presence to activate it -registers as evil because of souls trapped wihtin Weakness: Rory suffers from consant nightmares of his stay in Vietnam. He is also confined to his own humanity without the suit. History: Silver Age Ragman #1-5 (1976, Kubert & Kanigher) Not less than three months past graduation, Rory found himself in the bossom of Hell - Vietnam. For those who had been there, there was no end to it. Not even when you went back home. Gerry, his father, took him in when after he was discharged from the army. Rory helped out in his father's shop, Rags 'n' Tatters, a pawn shop in the slums of Gotham City. The years and the junk piled up. Rory's father and his three buddies often stayed up in drunken memories of old. One night while carrying on, they tripped over a matteress bulging with nearly over two million dollars. As the men struggle to move the stashed loot, gunmen claiming the loot step out and demand the cash. They shoot down electrical wires and trap the four friends within a writhing torture cage. Rory runs in and grabs onto his father. Each man, joined in hand dies as Rory inherits their traits. The one-time heavy weight champion, the acrobat, the circus strongman, and the junk colector. Later, he finds the ragged suit of scraps in a closet wiht a note from his father saying that it was a gft for a costume party. In the insuing story, Rory - now the Ragman - steps onto his path of vengance. While batlling against the gang responsible for his father's death, he looses his girl friend and free lance reporter, Bette Berg; rescues and falls for a sultry siren, Opal; and becomes a back-alley angel, dealing out money to the needy whenever he can. The Ragman catches up with the gang leader, Vorst, in his own junkyard - mourning the cash that now warms the homeless as a fire in the cold streets of a Gotham winter. Batman Family #20 (1978, David Reed) From rooftop, Batman watches the repoter Bette Berg and her long-time lover Rory Regan, take photographs of the gangland round-up he had initiated moments before. A man in the crowd bumps into Bette, preventing her from taking a picture. Curious about these circumstances, Batman follows the investigative couple home to Rags 'n' Tatters. The next night Bette returns, battered and bruised from an encounter with the group responsible for the unlawful eviction Batman was fighting earlier. Rory, doing some research of his own, concludes that the pattern of these "evictions" leads to Bruce Wayne - the owner of the holding companies initiating these criminal acts. Bruce Wayne, taking a night off from his rounds, takes notice of a shadow moving across his mansion. A suprisingly startled Batman confronts the man in tatters on the lawn just outside. Recognizing The Ragman as Rory, he attempts to disuade him from taking it out on Wayne, who, "...knows nothing of this." Ragman retreats to take care of the other perpetraitors with the help of Batman. Clearing out the rest of the gang, the two shadowy saviours part with an uneasy truce. Brave and the Bold #196 (1983, Kanigher) An exploson rips through the slums of Gotham as Ragman catches a falling Batman. A car reels around the corner, attempting to finish the job. Opal pulls up and escorts the two crusaders to Ragman's junkyard. Batman confides that he had been tracking the Dynamiters for Democracy (DFD) who had kidnapped the publishing mogul, Mr. Norwood's daughter. Commissioner Gordon asked Batman to take his place while negotiating a deal for Nina's release. The DFD set a TNT trap and nearly caught Batman in the blast. Since he is too hurt to return to search for clues, Ragman switches costumes with Batman and takes his place. Rory then returns, disheveled from an encounter with the group, and Batman - as the tattered defender - takes his place to meet with Bette Berg who has information on the next DFD attack. Back inot their original personas, the two stake out the bank the DFD plans to raid. A brainwashed Nina Norwood jumps in the way of a spread of bullets meant for the heroes. The fanatical group is rounded up and Nina is alive, though striken in the hospital, and Batman parts ways with Ragman on better terms than before. Modern Era Ragman #1-8 (1991, Giffen) In this series, the origin of the Ragman changes drasticly, although elements of his life remain relatively the same. Rory still goes through Vietnam, his mother died when he was young, and his father owns Rags 'n' Tatters in Gotham City. His father is killed because he will not move out of the shop and let the local gang members use it as a drug front. Rory wakes up four weeks later covered in knife wounds to find his out about his father's death. With the help of Bette Berg, a homeless wastrel, and Doc, a medical practitioner with a free clinic, he heads back to the store seeking vengance. In the junkyard behind the shop, Rory discovers a suitcase full of rags which envelop him, becoming the Ragman. With his new found arsenal, Rory kills the two deviants operating inside - asorbing the soul of Aunt Mabel within the suit. He continues to take out the other members involved with the inccident weeks earlier up the ranks, adding three more gang affiliates to his roster. With his "Aunt" and "Uncle" now deceased, Rory inherits the pawn shop back from the gang. A man caling himself Rabbi shows up to guide Rory along with the use of the suit of rags. He reveals that Rory's father, Gerry, was also the Ragman back in the Warsaw Ghetto during World War 2. During the war a Rabbi Loew sought to strike back at the Nazi dominators by using Jewish mysticism to create the Golem. A magical being made of clay brought to life to protect the innocent. The Golem turned into a monster with no soul, so the council of rabbis collected a scrap of cloth from the populace and created a suit that required a worthy man to operate it. Gerry and the Rabbi became seperated when the suit took him where he was needed most, a feature built into the rags. Rory accepts the training the Rabbi offers. A few days latter, he discovers the full extent of his limitations as he disrupts an engagement between two rival gangs, the Nats and the Mimes. During her wandering, Bette discovers an almost human Golem - a new one the Rabbi created after he parted from Rory's father. The gang violence escelates and Rory takes down one of the leaders, attracting the attention of the new Golem as well as Batman. Rory and the Golem battle all across the back alleys of lower Gotham - both to survive. Bette shows up and erases the word of life from the Golem's head. Batman arrives to investigate the arena, finding clay that does not emminate from Gotham or its surrounding areas. Ragman heads off to take down Howard Pratt, the true head behind it all, but the Nat-Mime alliance had beaten him there. With the threat eliminated, he exits the building - straight into Batman's presence. Rory begins to leave and a fight ensues. The Rabbi dies on a plane heading back to Israel. People of the slums band together and protect the Ragman from the dark knight. The rags pull him elsewhere, where he is needed most. New Orleans. Ragman: Cry of the Dead #1-6 (1993, Lee) Rory is whisked away to New Orleans, just a few days before Mardi Gras. He runs across a spree of murders and a powerful loa (voodoo god), Maitresse Marionette, who is behind it. She (the loa) bands the souls of murdered children together to help her sate her thirst for blood. Maitresse uses the body of a young woman, Zipporah, Rory's latest fling. He looses control of the suit to the loa and must enlist the aid of the voodoo priest Legba to regain it. Rory, himself must become a host for the loa, Ogoun, the warrior of the pantheon. The battle waists much of the French Quarter, ending with the rightful inheritance of the suit. The children's souls are released with Zipporah's leading them to a peaceful afterlife. As ever their signature, the rags swiftly set the Ragman down in another city. The Golem, reformed due to the magics used in the fight, was re-made, and remained seperate from the suits powers. He has since disappeared to parts unknown. Day of Vengance #1-6, & Special (2005, Willingham) Years later the Ragman is lifted away to help the Enchantress away from the battle between Blackbriar Thorn and the Spectre. They retreat back to the Oblivion, a trans-dimentional bar for mystical heroes, where they meet up with the Blue Devil, Detectie Chimp, Nightshade, and Nightmaster. The chimp agrees with Enchantress that something needs to be done about the Spectre. The heroes form the Shadowpact and fight alongside Dr. fate, Zatana, Captian Marvel, Phantom Stranger, and the rest of the magic community. Dr. Fate finaly defeats the Spertre at the cost of his own life. The Shadowpact continues to stand together (see ongoing Shadowpact series). Intentions: Due to the unusual nature of the Ragman and the stories around him, I wish to clarify some timelines. I would like to use the origin story starting in 1991 with Keith Giffen's work, which is why I took the most time explaining it. With Batman's permission, I would like to incorperate the events that take place in Brave and the Bold and Batman Family. This would result in Bruce Wayne and Rory Regan knowing who the other is and may lead to some interesting situations as well as a good alliance. The timeline and history gathered are from issues that I own, for accurate refferance. Unfortunately, I do not own, nor have read, the Shadowpact. So I would place this version of Ragman after such events, concluding that the team broke up due to disagreements. For the integrity of the board, I will not capture and players' souls unless they are willing. Soul capturing will be reserved for NPCs and under dire circumstance. Pictures from Comic Picture hand drawn by me
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Post by Plastic-Man on Nov 1, 2007 15:30:21 GMT -5
APPROVED - Madame Orion Excellent work! Looking forward to seeing your interactions!Full Name: Plastic Man (Patrick "Eel" O'Brian) Function: Private Detective, flamboyant crime fighter, JLA member Height: varies, plastic man has the power to control his shape Weight: Varies, plastic man has the power to contrlo his density Eye Color: green Age: (Timeless character) appears earily 40's: Arguably Immortal Birth Date: Police Comics #1 (Aug. 1941) Powers/weapons/abilities: Plastic Man's powers are derived from an accident in which his body was bathed in an unknown industrial chemical mixture that also entered into his bloodstream through a gunshot wound. This caused a body-wide mutagenic process that transformed his physiology. Plastic Man can stretch his limbs and body to superhuman shapes, lengths and sizes, with flexibility and coordination extraordinarily beyond the natural limits of the human body. He can become entirely flat so that he can slip under a door, use his fingers to pick conventional locks, pose as inanimate objects such as vehicles or pieces of furniture, and disguise himself by changing the shape of his face. There is no known limit to how far he can stretch his body. The only limitation he has relates to color, which he cannot change without intense concentration, so he is usually limited to his trademark colour scheme of red, yellow, black and caucasian flesh-coloured. Despite this limit he has managed to pull off some convincing disguises in his time, such as when he posed as the Flash and even disguised himself as Batman's utility belt. Unlike other elastic heroes such as Mr. Fantastic or the Elongated Man (who retain their human physiology while elastic), Plastic Man's body is human in basic shape only. He appears to have no circulatory system or internal organs or even any cellular differentiation whatsoever. When his body is sliced or broken into pieces, there's no bleeding, and the exposed edges appear to have the same uniform pink color as his skin, as though his body has been molded out of rubber. This lack of differentiation extends to body functions as well. When Plastic Man's head was blasted into smithereens, for example, he simply molded another one in its place, explaining that it was fortunate that his brain wasn't anywhere near his head at the time.Plastic Man's brain is as inorganic as his form and cannot be controlled telepathically. He also isn't limited to contiguous, closed shapes as Mr. Fantastic or Elongated Man are. He can open holes through his body (becoming a true toroid or a net, for example) and can even turn himself into simple machines with real, moving parts (such as a cart with wheels that turn independently of the rest of his body). Plastic Man has become so adept at molding himself to mimic inanimate objects that people can closely interact with him in these transformed shapes without suspecting that there's anything extraordinary about the chair they're sitting on or the mailbox they've just dropped a parcel into, apart from its red, yellow and pink color scheme. Plastic Man is so comfortable and casual with his abilities that he practically never seen in a normal human shape. He also keeps his bare feet molded into the shape of smooth boots, without any toes or arches. For the most part, however, Plastic Man's powers extraordinarily augment his durability. For all practical purposes, he is indestructible. He is able to withstand corrosives, punctures and concussions without sustaining injury (although he can be momentarily stunned). He is resistant to high velocities that would kill an ordinary person, as well as to blasts from energy weapons. On various occasions he has survived being melted down, turned into stone, frozen solid, and shattered into pieces, although some of these attacks do incapacitate him to the extent that he will need reassembling by his teammates. Most notably, in the JLA arc "The Obsidian Age", Plastic Man journeys into the past where he is scattered into separate molecules at the bottom of the Atlantic Ocean. He survives being disembodied like this for 3,000 years before the modern day Justice League reassembles him. While the experience is traumatizing, nearly driving him insane, Plastic Man eventually makes a full recovery and returns to duty just as before, indicating that in addition to everything else, he is also virtually immortal. While he has no real brain, Plastic Man has been able to alter his consciousness. After the events of the Obsidian Age, he decides to retire and spend time with his son. When Batman comes looking for him to help defeat a rogue Martian, Fernus the Burning, he discovers something amazing. Plastic Man's son tells Batman that he went away for a day and came back with no memory of ever being a superhero. Only at the sight of his son posing as Plastic Man with his own shape-shifting abilities is his memory restored. Before gaining his powers, Plastic Man was once a very talented professional thief. Although no longer a criminal, he has insight into their mindset, enabling him to be an effective sleuth. Weakness: Having no organic brain, he is not vulnerable to telepathy and naturally he can recover instantly from transformation attacks, e.g. being turned into an animal. His few vulnerabilities are associated with how closely his body resembles common rubber. He can be incapacitated by melting him into goo, freezing his body and and then shattering it, compressing him into a tiny confined shape, or rapidly stretching him past a point where he can readily reform himself, for example. History/Background: Pre-Crisis Plastic Man had been a crook named Patrick "Eel" O'Brian. Orphaned at age 10 and forced to live on the streets, he fell into a life of crime. As an adult, he became part of a burglary ring, specializing as a safecracker. During a late-night heist at the Crawford Chemical Works, he and his three fellow gangmembers were surprised by a night watchman. During the gang's escape, Eel was shot in the shoulder and doused with a large drum of unidentified acid. He escaped to the street only to discover that his gang had driven off without him. Fleeing on foot and suffering increasing disorientation from the gunshot wound and the exposure to the acid, Eel eventually passed out on the foothills of a mountain near the city. He awoke to find himself in a bed in a mountain retreat, being tended to by a monk who had discovered him unconscious that morning. This monk, sensing a capacity for great good in O'Brien, turned away police officers who had trailed Eel to the monastery. This act of faith and kindness -- combined with the realization that his gang had left him to be captured without a moment's hesitation -- fanned Eel's longstanding dissatisfaction with his criminal life and his desire to reform. During his short convalescence at the monastery, he discovered that the acid had entered his bloodstream and caused a radical physical change. His body now had all of the properties of rubber, allowing him to stretch, bounce, and mold himself into any shape. He immediately determined to use his new abilities on the side of law and order, donning a red, black and yellow (later red and yellow) rubber costume and capturing criminals as Plastic Man. He concealed his true identity with a pair of white goggles and by re-molding his face. As O'Brian, he maintained his career and connections with the underworld as a means of gathering information on criminal activity. Plastic Man soon acquired sidekick Woozy Winks, a doofus[citation needed] who was originally magically enchanted so that nature itself would protect him from harm. That eventually was forgotten and Woozy became simply a dumb but loyal friend of Plastic Man. In his original Golden Age/Quality Comics incarnation, Plastic Man eventually became a member of the city police force and then the FBI. By the time he became a federal officer, he had nearly completely abandoned his Eel O'Brian identity. The star of the Silver Age run of Plastic Man was the son of the original, who as a toddler had accidentally drunk a souvenir bottle of the same acid that had given Eel O'Brian his powers. Other Silver and Bronze-age versions appear to carry the same identity and origin as the Golden Age original. The Plastic Man who interacted with the Inferior Five was later identified as residing on Earth-Twelve. A subsequent version appearing with Batman in Brave and the Bold and Justice League of America was identified as residing on Earth-One. Afterwards, the original Quality Comics version was specified as being a member of the All-Star Squadron and Freedom Fighters, originally of Earth-Two and later moving to Earth-X. This version died during an extended period of World War II while on the latter world. Post-Crisis In the 1988-1989 Plastic Man miniseries, the monks and their good example were eliminated from Plastic Man's origin. Instead, Eel O'Brian, abandoned by his criminal gang after being shot and exposed to the chemical, wandered the streets as his new powers developed, frightening others and bringing the police and National Guard down on him as a dangerous monster. Eel was at first oblivious of the changes to his body, but after realizing that he was the monster everyone was going on about, he used his new abilities to escape his pursuers. He soon became so despondent over his new condition, and people's disgusted reaction to his floppy Silly Putty-like body, that he attempted suicide by jumping off a bridge. Fortunately, he was interrupted by Woozy Winks, a former mental patient kicked out of an institution due to lack of funding (or as Woozy put it, "something called Reaganomics"), who desired nothing more than to return to the warm safety of a straitjacket and padded room. Eel and Woozy decided to work together and capitalize on Eel's new powers to make their fortunes (Eel wanting to get rich quick, Woozy just wanting his "old room" back), but couldn't decide whether there was more money in crime or crime-fighting, and so flipped a coin to choose. Eel ended up with the name "Plastic Man" after a reporter misinterpreted his first choice, "Elastic Man", and with Woozy set up a detective agency in New York City and had various misadventures. The miniseries also established that the exposure to the chemical had affected Eel's brain, causing him to see his world in cartoon-like dimensions. During this time, he fathered a son during a brief fling with a stripper called Angel, but, after getting over the paralysing irony of a rubber man accidentally getting somebody pregnant, he ran from the responsibility of being a father, although he remains unsure whether it was because he will always be a lowlife or simply because he feared being the same kind of father that he'd had while growing up. After some time, he was recommended for membership in the Justice League by Batman, and, despite his generally comic attitude, proved to be a valuable member of the team; he even formed a certain friendship with fellow League member Steel, playing a crucial role in defeating foes such as the Queen Bee using the Queen's inability to see red against her. The retcon that Plastic Man was initially a superhero for money has affected his character development post-Crisis, notably in a JLA storyline where he, along with other Justice League members, was physically separated into two people: his "civilian" identity and his superhero persona. While Plastic Man devolved from a person with a sense of humor into a constantly wisecracking and almost ineffectual idiot, the "normal" Eel O'Brian struggled with the criminal tendencies he had suppressed as he had become comfortable with his role as a superhero, and wondered if he had actually changed for the better or if it had all been part of the superhero "act". Ultimately, Eel became the driving force behind the other transformed Leaguers banding together to re-join with their superheroic selves, although he was forced to beat up Bruce Wayne in order to make him realise what was happening to him. After the "Our Worlds at War" crossover, the Justice Leaguers are sent back in time to ancient Atlantis before its initial sinking into the ocean. Though the Leaguers were killed in battle, they were brought back to life in modern times thanks to Manitou Raven's magical powers and Kyle Rayner's Oan power ring, which had preserved the Leaguers' souls. Absent from this battle was Plastic Man, who had been torn apart and his pieces spread throughout the seas. After reassembling him, Eel declared that he had been conscious throughout the thousands of years of formlessness, and immediately removed himself from the team. Sometime afterward, Eel has himself hypnotized so that he does not remember that he and his son have superpowers. His time as a dedicated father is cut short when Martian Manhunter evolves into the fiery being Fernus, and Batman and Eel's son convince Eel that he is the only person who can counter the telepath Fernus and save the world, with the revelation that Plastic Man's brain is as inorganic as his form and cannot be controlled telepathically. Comic Character is from: Originally published by Quality Comics and later acquired by DC Comics. Created by writer-artist Jack Cole, he first appeared in Police Comics #1 (August 1941). Pictures from comic:
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Lobo
New Member
Feetal's Gizz!
Posts: 2
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Post by Lobo on Nov 1, 2007 22:36:41 GMT -5
APPROVED - Madame Orion Now we have some heavy hitters!Full Name:Lobo Alias: The Main Man, The 'Bo, Master Frag, Mister Machete, Scourge o' the Cosmos, The Ultimate Bastich Comic(s): Omega Men, Justice League International, L.E.G.I.O.N., R.E.B.E.L.S., Lobo The Last Czarnian Occupation: Interstellar mercenary Height: 7'0 ft Weight: 300 lbs Eye Color: Blood-red pupil-less eyes surrounded by black mascara-like patches Age: Lobo's age is never really indicated, simply cause he doesn't age. Although he physically appears to look in his mid thirty's. Birth Date: Omega Men # 3 (June 1983) Weapons: Lobo is a formidable combatant with expertise in multiple forms of armed and unarmed combat. His favorite weapon is a large chain he keeps wrapped around his right wrist with a large gutting hook connected at the end, which he typically uses in hand to hand combat. At times, he also uses high-grade explosives and advanced firearms. And if given the chance he will use your own arms as clubs to beat you with. Powers/Abilities: Lobo possesses a variety of superhuman attributes, though it isn't known if his powers are common for his race or if his circumstances are unique. Lobo possesses superhuman strength of undefined limits, Lobo also possesses superhuman durability and stamina, Lobo is depicted, in some situations, to have the physical resiliency to stand toe to toe with Superman, survive unprotected in deep space, and withstand powerful explosive blasts without sustaining injury. If Lobo sustains injury, his accelerated healing factor enables him to regenerate damaged or destroyed tissue with superhuman speed and efficiency, and little apparent pain. Lobo also is functionally immortal. He is immune to the effects of aging and disease and he has been banned from entering either Heaven or Hell. As such, even though he can sustain sufficient injury to be out of commission for quite some time, he will apparently heal from any injury, given sufficient time. For instance, Lobo can regenerate out of a pool of his own blood, apparently recycling the cells. At one time, Lobo could grow a copy of himself, possessing all of his skills and powers, out of every drop of his blood that was spilled. This power, however, was removed by Vril Dox, during Lobo's time with L.E.G.I.O.N.. Lobo possesses an amazingly developed sense of smell, which allows him to track objects between solar systems, as well as a separate tracking ability enabling him to track an individual across galactic distances. Lobo has a genius level intellect. Lobo can create complex virulent agents and the necessary antidotes to them such as the one he let loose on Czarnia, resulting in the deaths of the entire population in the span of one week. Weakness: He must live up to his word--but exactly his word: no more or no less than what he promised, also he is extremely protective of a group of pet space dolphins, practically his adopted family. He has also displayed particular susceptibility to gaseous chemicals. History: Lobo is the last Czarnian. He enjoys nothing better than mindless violence and intoxication. Killing is an end in itself: His name is Khundian for "he who devours your entrails and thoroughly enjoys it". He is also arrogant and self-centered, focusing almost solely on his own pleasures, although he proudly lives up to his word. Lobo is the last of his kind, having committed complete genocide by killing all the other Czarnians for fun. Lobo cannot stay dead, as both Heaven and Hell threw him out. Lobo's friends include Dawg, a bulldog that he often claims isn't his when it gets into trouble. His enemies include the do-gooder superhero parody Goldstar, Loo, Vril Dox, Bludhound, Etrigan the Demon, and General Glory. Lobo generally tries to kill anyone he's hired to capture, including his fourth-grade teacher named Miss Tribb, his children, Santa Claus, and Gawd. Lobo acts as an independent bounty hunter until tricked by Vril Dox into nominally joining his interstellar police force, L.E.G.I.O.N. However, he continues solo activity, which seems to often bring him to Earth and in conflict with its heroes. Lobo has trouble with a clone that had survived previous misadventures. A battle between the two makes it unclear who had survived. Lobo frequents the business of Al, a rotund diner operator, where he frequently flirts with Al's only waitress, Darlene. Though Lobo protects these two from any harm, the danger of which is frequent, he doesn't seem to understand the distress caused by his tendency to destroy the diner. Al and Darlene later prosper due to Lobo's appetite for destruction; he destroys the city, except for the diner, leaving hordes of construction workers only one place to eat lunch. He also ends up destroying a diner Al gives to him as part of a birthday celebration. The character has participated in several money-making schemes, such as being a priest and being a pop-rock idol. Most of these schemes tend to end with the violent deaths of nearly everyone involved. He has many friends among the bounty hunter world, though many tend to die around Lobo, either by his hand or at the hands of enemies he faces. He fights Aquaman when a traveling space dolphin visiting Earth is killed by Japanese fishermen. He relents in his violence when he learns Aquaman also loves dolphins; he feels he cannot hurt a fellow dolphin lover. Lobo has teamed up with Guy Gardner more than once, helping him to destroy various alien threats to Earth. Lobo often visits Warrior's, Guy's bar, where he enjoys free drinks. After Jenny Quantum finds a comic book detailing Lobo's murder of Santa Claus (the plot of Lobo's Paramilitary Christmas Special), she experiences a fit of rage and confusion. She breaks the barrier between her dimension and the dimension Lobo inhabits in the comic book, and he finds himself in a fight with the Authority. Intentions: (Please use this space for clarification of any confusing histories, abilities, etc. This will make it easier for everyone to be on the same page!) I will not use the version of Lobo where a drop of his blood can duplicate him. I will play him as if he has already had the encounter with Vril Dox, the man responsible for taking that power away from Lobo. Pictures:
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Guy Gardner
New Member
Before you say anything, yes I am a complete jerk.
Posts: 5
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Post by Guy Gardner on Nov 4, 2007 12:39:53 GMT -5
APPROVED - Madame Orion Now we have a ring slinger! Full Name: Guy Gardner Alias: Honor Guardsman Gardner, Lantern One Comic(s): Green Lantern, Guy Gardner, Justice League of America, Justice League International, Green Lantern Corps, various cameos and non-title parts in other comics Occupation: Green Lantern One, Green Lantern of Earth (one of 4), fringe member of the Justice League (membership frequently up for debate), has degrees in psychology, education, and (reputedly) law Height: 6'2" Weight: 215 lbs Eye Color: Brown Age: 36 Birth Date: Green Lantern (vol. 2 - Hal Jordan) #59 (March 1968) Weapons: Green Lantern power ring Powers/Abilities: Most of Gardner's powers are rooted into the Green Lantern Ring. These rings are considered to be the most powerful weapons in the universe, as its effects are limited only by the imagination (willpower) of its wielder. He is where Guy's greatest weakness becomes his greatest asset: his ego. Never willing to give in (or admit that he is wrong), Gardner's ego directly links with his willpower to push him beyond his physical limitations. In Green Lantern: Rebirth #6 it is mentioned that Guy Gardner's ring is constantly sparking with energy, as if unable to contain the power of his will. By himself, Guy Gardner is a physicaly tough individual. During his years in college, he was a nationaly known football star. Comics have flirted with his alien ancestory. His Vuldarian blood places his strength and endurance above his average human counterparts. (I will NOT be using his "Warrior" powers.) Weakness: Guy's ultra "never say die" eggotism often gets in the way of his mental prowess. A fan of "fight now, questions later", Gardner dives into battle head-first. History Early lifeGardner's roots lie in Baltimore, where he was raised by his parents, Roland ("Rolly") Gardner and Peggy Gardner. Rolly was an abusive alcoholic who beat Gardner repeatedly. Gardner worked very hard in school to try to win his father's approval, yet all his achievements were dismissed out of hand. Instead, Rolly lavished attention and compliments upon Gardner's older brother Mace, who, it seemed to Gardner, could do no wrong in their father's eyes. During his mid-teens, Gardner finally decided that nothing he ever did was going to be good enough to win his father's affection, and as a young boy became a juvenile delinquent. Gardner was straightened out from his downward spiral by his older brother, who had become a police officer. Mace's pressure and advice knocked some sense into Gardner, and Gardner then went to college, working his way through to support himself, and emerging from the University of Michigan with bachelor's degrees in education and psychology. One of his closest friends at U of M was John Henry Irons. During his time at Michigan, he also became a nationally renowned football hero, but had to abandon that career due to injuries. After college, Gardner worked as a social welfare caseworker, dealing with prison inmates and their rehabilitation. He abandoned this line of work, however, fearing it brought out his innate more aggressive nature. Moving on, he became a teacher for children with disabilities. Green Lantern CorpsWhen the alien Green Lantern Abin Sur crash landed on Earth after being mortally wounded by the villain Legion, he commanded his power ring to find a man honest and fearless enough to pass his power on to. The ring found two suitable candidates: Guy Gardner and Hal Jordan. Because Jordan was the closer of the two at the time, he was chosen over Gardner as the one to receive the ring. Gardner was relegated to backup status should anything happen to Jordan. Jordan later became aware of Guy's status as his backup, and went out of his way to set up a chance meeting with Gardner and the two became friends, with Gardner originally naive to Jordan's secret identity, but eventually assisting Jordan during his adventures. During an earthquake, Gardner was seriously injured in his capacity as a physical education teacher, hit by a bus while attempting to rescue one of his students. Gardner surprised everyone, however, by recuperating from this debilitating injury, which was credited greatly to his already excellent physical fitness level. Eventually Gardner was trapped in the Phantom Zone after Hal Jordan's Green Lantern Power Battery exploded in his face during a period where Gardner was acting as his backup. Jordan, believing Guy dead, began a relationship with Guy's then girlfriend Kari Limbo, who herself turned to Jordan for consolation. Eventually, this relationship went as far as a wedding, which Guy managed to interrupt by somehow contacting Kari telepathically. This alerted both Superman and Jordan to his whereabouts. Unfortunately, the explosion, subsequent torture at the hands of residents of the Phantom Zone, and witnessing his friend Hal Jordan steal his girlfriend had caused Gardner's already fragile mind to twist even further, Gardner was rescued from the Phantom Zone, but suffered brain damage and was rendered comatose for a number of years. As a result, the Guardians instead recruited John Stewart to be Jordan's new backup Lantern. Several years later, during the Crisis on Infinite Earths, the Guardians of the Universe split into two factions over how to confront the Crisis. A minority faction of six Guardians decided to emulate their former brethren, the Controllers by recruiting a Green Lantern to directly attack and destroy the forces of the anti-matter universe. For unknown reasons, they chose Gardner as their Green Lantern. Gardner was revived by the renegade Guardians, given a power ring not tied to the Central Power Battery on Oa, and given a mission to recruit and command the deadliest most powerful criminals in the universe to launch a strike against the home base of the Anti-Monitor. Gardner's brain damage manifested itself in the form of an arrogant, violent, unstable, and often childish new personality. Five of the six renegade Guardians were slain by a wave of anti-matter. (the sixth eventually reconciled with the rest of the Guardians) In the meantime, Gardner succeeded in his task of recruiting powerful villains, his new personality frightening even Hector Hammond and The Shark into obedience. The mission failed, however, after both Hal Jordan and John Stewart had stopped Gardner from finishing his mission, which would have made things worse and ultimately ended up in the universe being destroyed. Following the Crisis Guy was placed under the care of the Guardian turned mortal, Appa Ali Apsa (who later went on to become the Old Timmer and insane) for training and to temper his mind. Guy, believing himself to be the last true Green Lantern, resented this, and frequently escaped to Earth to cause trouble for the Green Lanterns there. After the Guardians' departure from Oa, Guy was one of the last Green Lanterns remaining with a working power ring. Eventually Hal Jordan took responsibility for Guy, and Guy was free to do as he pleased on Earth. During his tenure as Earth's Green Lantern, Gardner became a founding member of the Justice League International after the original JLA disbanded during the DC Universe-wide crossover, Legends. In a famous sequence, Gardner challenged Batman's position as League chairman; Stating he didn't need his power ring to deal with Batman, he removed his ring and prepared to strike, however Batman, annoyed by Gardner's taunts, quickly punched him in the face and knocked him out with a single blow. This became a long standing joke and method of controlling Gardner's ego, as all his Justice League teammates were more than happy to use it against him when necessary. A recurring joke involved Gardner trying to assume the leadership of the Justice League only to be passed over in favor of another character. His longtime rivalry with Hal Jordan is also a recurrent theme. Gardner's subsequent annoyance with Batman has also spilled over into a general, ultimately good natured, Green Lantern/Batman feud. Gardner will go out of his way to deride and ridicule Batman, even mooning him from space. He also started an on-again, off-again relationship with the superheroine Ice, their dates being some of the most memorable of the series. The relationship presumably ended with her death at the hands of the Overmaster. Guy Gardner RebornEventually, forced to forfeit his Green Lantern ring after a grudge fight with Jordan, Gardner set out on a quest to regain his power and identity. After tricking Lobo into assisting him, they first invaded Qward, then with the armies of Qward to Oa, where Gardner acquired the yellow power ring of Sinestro from Oa's Crypt of the Green Lantern Corps (Guy Gardner Reborn #1–3), and his own comic series began with him using that ring. The yellow ring didn't use a battery to recharge, instead needing to be used against Green Lanterns' power rings to restore its power, which Gardner discovered by accident when a member of the Corps fought him while his ring was powerless. As the yellow ring of Sinestro spoke Sinestro's native language (Korugarian) Gardner was unable to communicate with the ring, which was a recurring joke in the series, though it seemed to somehow understand him, translating alien languages into English. Unfortunately for Gardner, the finicky ring frequently cut out on him when he needed it, forcing him to rely on his mind to get out of scrapes. During this period, Guy managed to stop a mysterious alien hive mind known as the draal from taking over the Green Lantern corps by creating clones of various members. Unfortunately, the process of cloning him forced him to relive his life. Gardner managed to taint this process by planting false memories into the clone. Strangely, after this process was complete, Gardner's personality seemed more subdued and evidence of his original personality came through. Guy ended up stopping the clone, but had only worn the yellow ring for a short while before it was destroyed and absorbed by Hal Jordan, who had become infected by the entity known as Parallax, during the Emerald Twilight storyline. In the JLA Classified-based miniseries "I Can't Believe It's Not The Justice League", Guy assisted the Super Buddies and was revealed to have kept his yellow ring. This story is assumed to have transpired in the middle of the Guy Gardner comic run. Warrior YearsDoes not exist. It was stupid. During a series of comics entitled "Guy Gardner: Warrior", DC turned him into a weapon-morphing Indiana Jones. It was awful. His arms could turn into weapons. I repeat: THIS DOES NOT EXIST. Return of the CorpsDuring the 2005 miniseries Green Lantern: Rebirth, Gardner's Vuldarian DNA is strangely overwritten by his human DNA when Parallax possesses Gardner and several Green Lanterns. Hal Jordan's ring splits in two and Gardner's ring is restored to him. Eventually, Parallax is defeated by the combined effort of all five active Green Lanterns, including Gardner. The Guardians then select Gardner as one of the senior officers of the new Green Lantern Corps. In the 2005–2006 miniseries Green Lantern Corps: Recharge, the Guardians assign Gardner to be one of the Corps' three main instructors, along with Kilowog and Kyle Rayner. The trio is responsible for the training of the new Corps, to which the Guardians intend to name 7,200 members. Gardner is not at all appreciative of his new role, and when he complains to the Guardians, they tell him that success in training new recruits could lead to him being given a new position. Gardner plays a significant role in defeating the Spider Guild attack on Oa in the 2005–2006 miniseries Green Lantern Corps: Recharge. Discovering that trainee Soranik Natu has disappeared into the forbidden Vega star system, which the Guardians' pact with the Psions of Vega forbids Green Lanterns from entering, Gardner and Kyle Rayner lead a rescue mission in direct violation of Oan policy. Once there, the Lanterns discover the Spider Guild Nest and determine that its next target is the Oan sun. Returning just as the attack commences, Gardner gathers the frightened trainee Green Lanterns and rallies them with a speech that impresses even his long time rival, Hal Jordan. Gardner's performance in repelling the attack results in his promotion to Lantern #1 of the Green Lantern Honor Guard, a position of authority over other Lanterns. In this new role, Gardner is expected to "think outside the box" and "do the jobs other Lanterns can't", a function well-suited to his irascible personality. In his new role as Lantern One, Guy leads the Corps in the defense of Oa against Superboy-Prime, creating a wall of energy to slow the rampaging teen and calling a "code 54", authorizing the use of extreme force. Guy supervises the final capture and imprisonment of Superboy-Prime, locking him in a red Sun-Eater provided by Donna Troy and organizing a constant watch of fifty Lanterns to keep him imprisoned. After serving for one year following the assaults of Superboy-Prime and the Spider Guild, then assisting lantern Soranik Natu on a dangerous mission, Guy was finally granted shore leave. (Though he is infrequently seen on Earth in the 52 weekly limited series, it should be assumed he has sneaked away from the Guardian's watch) Unfortunately, his relaxation was cut short when he was tracked down by Bolphunga the Unrelenting and forced to defend himself without the aid of his ring. Around the same time, Guy assisted Hal Jordan on an unsanctioned mission to the Manhunter homeworld, Biot. Through Hal and Guy's efforts, several long-lost lanterns (including Arisia, Chaselon, Jack T. Chance, Graf Toren, Hannu, KE'Haan, Laira, and Boodikka) were freed from imprisonment by the Cyborg Superman. Upon returning from the mission, Guy was punished by the Guardians and forced to endure one month as one of the fifty Lanterns on "Prime Duty." This entails guarding Superboy-Prime's special cell with "...no reading, no eating, no talking, no ring messaging, no Sudoku, no yelling, no chewing gum... and no drinking." Intentions: As I have already stated, I am not using the Warrior line of comics. I would like Guy to still be in the JLA(JLU respectively). Since the Sinestro Corps War is still ongoing, I will not be using anything from those issues. If anyone wants to use Ice on the board, I can agree to her still being alive, but Guy and Ice split up on equal terms. Pictures:
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Post by Superman, "The Man of Steel" on Nov 15, 2007 3:10:52 GMT -5
APPROVED! - Madame Orion Wow. I am speechless that someone would take on Superman. I know you'll do wonderfully! Full Name: Clark Kent; Kal-El Alias: "The Man of Steel," "The Man of Tomorrow," and "The Last Son of Krypton," "the big blue Boy Scout" Occupation: As Clark Kent, Superman lives among humans as a "mild-mannered reporter" for the Metropolis newspaper The Daily Planet (the Daily Star in original stories) Height: 6'5 Weight: 275 Eye Color: blue Hair color: Jet black, short w/part on side, clean shaved Age: Earth years-35 Birth Date: Action Comics #1 (June 1938) Created by American writer Jerry Siegel and Canadian artist Joe Shuster Powers/Abilities:As an influential archetype of the superhero genre, Superman possesses extraordinary powers, with the character traditionally described as "faster than a speeding bullet, more powerful than a locomotive, and able to leap tall buildings in a single bound", a phrase coined by Jay Morton and first used in the Superman radio serials and Max Fleischer animated shorts of the 1940s as well as the TV series of the 1950s. For most of his existence, Superman's famous arsenal of powers has included flight, super-strength, invulnerability to non-magical attacks of ordinary force, super-speed, vision powers (including x-ray, heat, telescopic, infra-red, and microscopic vision), super-hearing, and super-breath, which enables him to freeze objects by blowing on them, as well as exert the propulsive force of high-speed winds. As originally conceived and presented in his early stories, Superman's powers were relatively limited, consisting of superhuman strength that allowed him to lift a car over his head, run at amazing speeds and leap one-eighth of a mile, as well as incredibly tough skin that could be pierced by nothing less than an exploding artillery shell. Siegel and Shuster compared his strength and leaping abilities to an ant and a grasshopper. When making the cartoons, the Fleischer Brothers found it difficult to keep animating him leaping and requested to DC to change his ability to flying.[73] Writers gradually increased his powers to larger extents during the Silver Age, in which Superman could fly to other worlds and galaxies and even across universes with relative ease. He would often fly across the solar system to stop meteors from hitting the Earth, or sometimes just to clear his head. Writers found it increasingly difficult to write Superman stories in which the character was believably challenged, so DC Comics made a series of attempts to rein the character in. The most significant attempt, John Byrne's 1986 rewrite, established several hard limits on his abilities: He barely survives a nuclear blast, and his space flights are limited by how long he can hold his breath. Superman's power levels have again increased since then, with Superman currently possessing enough strength to hurl a mountain, withstand nuclear blasts with ease, and survive in the vacuum of outer space without oxygen. The source of Superman's powers has changed subtly over the course of his history. It was originally stated that Superman's abilities derived from his Kryptonian heritage, which made him eons more evolved than humans. This was soon amended, with the source for the powers now based upon the establishment of Krypton's gravity as having been stronger than that of the Earth. This situation mirrors that of Edgar Rice Burroughs' John Carter. As Superman's powers increased, the implication that all Kryptonians had possessed the same abilities became problematic for writers, making it doubtful that a race of such beings could have been wiped out by something as trifling as an exploding planet. In part to counter this, the Superman writers established that Kryptonians, whose native star Rao had been red, only possessed superpowers under the light of a yellow sun. More recent stories have attempted to find a balance between the two explanations. Weakness:Superman is most vulnerable to Kryptonite, mineral debris from Krypton transformed into radioactive material by the forces that destroyed the planet. Exposure to Kryptonite radiation nullifies Superman's powers and immobilizes him with pain; prolonged exposure will eventually kill him. The only mineral on Earth that can protect him from Kryptonite is lead, which blocks the radiation. Lead is also the only known substance that Superman cannot see through with his x-ray vision. Kryptonite was first introduced to the public in 1943 as a plot device to allow the radio serial voice actor, Bud Collyer, to take some time off. Green Kryptonite is the most commonly seen form but writers introduced other forms over the years, such as red, gold, blue and black, each with its own effect. History:Get out from under that rock! en.wikipedia.org/wiki/Supermanlook it up....too much to really post Persuasion: (Lawful Good) In the original Siegel and Shuster stories, Superman's personality is rough and aggressive. The character was seen stepping in to stop wife beaters, profiteers, a lynch mob and gangsters, with rather rough edges and a looser moral code than audiences may be used to today. Later writers have softened the character, and instilled a sense of idealism and moral code of conduct. Although not as cold-blooded as the early Batman, the Superman featured in the comics of the 1930s is unconcerned about the harm his strength may cause, tossing villainous characters in such a manner that fatalities would presumably occur, although these were seldom shown explicitly on the page. This came to an end late in 1940, when new editor Whitney Ellsworth instituted a code of conduct for his characters to follow, banning Superman from ever killing. Today, Superman adheres to a strict moral code, often attributed to the Midwestern values with which he was raised. His commitment to operating within the law has been an example to many other heroes but has stirred resentment among others, who refer to him as the "big blue boy scout." Superman can be rather rigid in this trait, causing tensions in super hero community, notably with Wonder Woman (one of his closest friends) after she killed Maxwell Lord. Having lost his homeworld of Krypton, Superman is very protective of Earth, and especially of Clark Kent’s family and friends. This same loss, combined with the responsibility of using his powers responsibly, has caused Superman to feel lonely on Earth, despite his many friends, his wife and his parents. Previous encounters with people he thought to be fellow Kryptonians, Power Girl (who is, in fact from the Krypton of the Earth-Two universe) and Mon-El, have led to disappointment. The arrival of Supergirl, who has been confirmed to be not only from Krypton, but also is his cousin, has relieved this loneliness somewhat. In Superman/Batman #3, Batman thinks, "It is a remarkable dichotomy. In many ways, Clark is the most human of us all. Then...he shoots fire from the skies, and it is difficult not to think of him as a god. And how fortunate we all are that it does not occur to him." Later, as Infinite Crisis began, Batman admonished him for identifying with humanity too much and failing to provide the strong leadership that superhumans need. Players Intentions:PLEASE READ.....THIS IS VERY IMPORTANT TO ME!Though this is only a RPG board, and this be only a fictitious character, my intentions will be nothing short of nearly impossible. Superman is more than just another hero to me. There is no doubt in my mind that every person who has ever felt even a shred of duty, humanity, or morality sees Superman as a shining beacon of all that is right, or all that could be right. You may think me to crazy to say this, but I truly find it an honor to have creative control over such an iconic symbol of justice. It will be my difficult, yet welcomed challenge, with every post I make as "Big Blue", to strive for excellence. Every word I post will be my humble attempt to accomplish, honest to goodness, justice with my interpretation of Superman. From what I've read, what I've seen, and what I feel in my heart, I hope to please everyone who reads my posts by paralleling what i think Superman is, does, and would do.
Thank you , and wish me luck!
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Post by Gorilla Grodd on Nov 16, 2007 12:13:30 GMT -5
APPROVED - Madame Orion First villain! Now some trouble can start. Full Name: Gorilla Grodd Alias: Grodd Comic(s): Mainly Flash, Superman, Batman and JLA comics Occupation: Arch enemy of the human race, member of the Injustice League, member of the Secret Society of Super Villains and Legion of Doom Height: 8'6" Weight: 897 lbs Eye Color: brown Age: 43 Birth Date: The Flash #106 (May 1959) Weapons: He is a scientific genius who has mastered Gorilla City's advanced technology and who has created many incredible inventions of his own. They varry in design, but all are equally dangerous. Powers/Abilities: Grodd's psionic abilities allow him to place other beings under his mental control. Grodd can also project mental attack beams and transfer his consciousness into other bodies. Moreover, he possesses great physical strength far exceeding that of an ordinary gorilla (he is able to lift cars, trucks and other items about as large and heavy). Weakness: His underestimation of humaity and their abilities. History Gorilla Grodd is a hyper-intelligent telepathic supervillain with the power to control the minds of others. He is also, somewhat obviously, a gorilla. At one time he was nothing more than an average ape, but after an alien spacecraft crashed in his African home, Grodd and his troop were imbued with super-intelligence by the ship's pilot. Grodd and fellow gorilla Solovar also developed telepathic and telekinetic powers. Taking the alien as their leader, the gorillas constructed a super advanced home named Gorilla City. The gorillas lived in peace until their home was discovered by prying explorers. Grodd forced one of the explorers to kill the alien, and took over Gorilla City, planning to take the world next. Solovar telepathically contacted Barry Allen to warn him of the evil gorilla's plans, and Grodd was defeated. But the villain would return again and again to plague the Flash and his allies. At one point, the immortal villain Vandal Savage kidnapped Titans member Omen and used her to formulate the perfect team of adversaries for the Teen Titans. Savage approached Grodd, offering him membership in this new anti-Titans group, Tartarus. Savage sweetened the offer with promises of power and immortality. Grodd joined Tartarus on their mission to synthesize the immortal blood of the H.I.V.E. Mistress, Addie Kane. Savage sought to create a serum that would grant immortality. Their schemes were thwarted when the Titans intervened, and Tartarus retreated. Tempest later led a rescue mission to save Omen from Savage. During the rescue attempt, Tartarus battled the Titans, but collapsed upon itself due to each member having a different agenda. This was because Omen had purposely chosen members who wouldn't work well together when forced to formulate a team for Savage. Particularly, Siren switched alliances during the battle and aided Tempest in escaping. Following these events, Tartarus members went their separate ways and the group disbanded. One of Grodd’s widest-ranging schemes was to arrange Solovar's assassination and manipulate Gorilla City into war against humanity, with the aid of a "shadow cabinet" of prominent gorillas called Simian Scarlet. In the course of this, Grodd absorbed too much neural energy from his fellow apes, leaving him with the intelligence of a normal gorilla (Martian Manhunter Annual #2, 1999). He has since recovered, and a failed attempt to set up a base in Florida led to his capture and incarceration in Iron Heights. Grodd was also seen in the Superman/Batman arc "Public Enemies" (Superman/Batman #1 – #7) controlling numerous villains and heroes using them to take down Superman and Batman for the prize of 1 billion dollars offered by president at the time Lex Luthor. Despite his use of foes such as Mongul, Solomon Grundy, Lady Shiva and Nightshade, however, both were able to deduce his hand behind the attacks, and quickly disposed of Grodd. He is responsible for crippling the Flash's friend Hunter Zolomon, resulting in his transformation into the villainous Zoom when Hunter tried to change the event so it never happened. Hunter would often think about how Grodd used him as a plaything in that fight while talking it over with the Flash (Flash #115) Grodd tackled the International Ultramarine Corps. He ravaged the African city of Kinshasa, literally eating many hostages, so the Corps would take their floating city to it. The Corps were the real target and Grodd grounded their city and neutralized many of their members. During the course of this incident, Beryl informed the team that Grodd ranks number three on the latest "Global Most Wanted". He had made no less then eighteen attempts to eliminate all traces of humanity from the face of the earth. One of the attempts occurred in Son of Ambush Bug #5. Grodd had traveled to the late Cretaceous "to wipe out all traces of human evolution from the time stream." His plans were apparently shattered by a combination of the sudden appearance of Titano, and Ambush Bug waking from a nightmare. Whether or not Grodd's plan was a failure or not is disputable: Ambush Bug awoke to "Anchor-Ape Clark Kong." Intentions: I intend to pose as an interesting enemy for the board. Sometimes you many not even know it is me. It lends to the element of surprise. I will contact players before mind controlling them unless they declare it is alright ahead of time. Pictures:
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Post by Madame Orion on Jan 10, 2008 0:14:24 GMT -5
APPROVED:Moderator, Headkicker: Amazing Job! Truly a quality original character! Should prove to be a worthy addition to our DC universe!Organization: LIBRA Leader: Madame Orion Notable Operatives: Rigel - second in charge and Madame Orion's personal attendant (Brightest star in Orion. 6th brightest in sky) Canis - a group of operatives that specialize in tracking and surveillance (Canis Major and Minor. The Dogs) Seven Sisters - operatives who specialize in impersonation and disguise. They serve as decoys and infiltrators. Presumably there are 7.(Nebula Pleiades. Star cluster with more than 7 stars. Native Americans claimed they were seven sisters giving birth. Used to test vision) Castor and Pollux - dual members that often serve as extreme muscle on missions. (These are the 2 brightest stars in the constellation Gemini) Corvus - master of hand to hand and melee combat, as well as firearms. Essential "ninja" of Libra. (The Raven constellation) Dr. Cauda Serpens - Grecian head science officer for Libra (Constellation Serpens Cauda. Serpent's Tail) Commodore Bryan Messier - American head of military operations (Messier was a French astronomer who cataloged spacial anomalies such as nebulae, galaxies and star clusters) Organizational Structure: Libra is similarly a dictatorship. Like all successful underhanded organizations, it is controlled totally by a single person - Madame Empress Orion. Directly beneath her acting in her stead if she is not present is Rigel, her right-hand man. There is little to fear of treachery, Rigel is completely loyal to Madame Orion. Under that, branches a council of section heads. Dr. Serpens and Commodore Messier are apart of this council, along with others who have yet to be named. From there, it branches out as any well organized pseudo-government can be. Base of Operation: Due to the nature or Libra's activities, Madame Orion has made it a point to have no permanent headquarters. Not only does this provide less of a chance of interference by outsiders and do-gooders, but can also improve the effectiveness of the missions Libra runs. Libra has bases in inconspicuous locations worldwide and most of them are easily packed up and vacated at a moment's notice. Mission and Purpose: LIBRA does not deal with world domination. Nor does it deal with drugs, money, weaponry, or sabotage. What Libra deals in are favors. While they have everything afore mentioned in abundance, nearly all of it is intangible. Madame Orion has made it policy of accepting favors as payment and using previously gained favors as resources. She feels that..."money can be burned, weapons break, toys (cars, trinkets, etc) lost - what you owe me cannot be taken away. You cannot remove the fact that you are in my debt, and when the time comes, I will call upon you and your ability to repay those favors." Many of Libra's "clients" feel wholly indebted to her and will treat her as a beloved friend, sparing no expense if she requests the menial. Clients often spend years of minor returned favors to make up for what they should repay. Interests: Dealing in the intangible, Libra has their hands in everything. Scientific research is a favorite and popular demand and drugs are near pointless. Madame Orion has her own secret operations and investments or which few of her underlings are aware. History: LIBRA seemed to appear out of nowhere. It was slow and well hidden in its growth and nearly untouchable when discovered. Its beginning is as humble as the mafia in Italy, as well-meaning as the KGB. Madame Orion simply craved to become more than a wandering despot, climb above a poor, sub-human existence. At a young age, she saw how tangible trinkets and expendable items were lost. She witnessed men and women meeting on the streets, exchanging things they had no payment for, only asking for something one day to be returned. On the cold streets of her Eastern European home, she realized that with someone owing you something - it gave you power over them. Using this knowledge, she began her organization at a slow crawl, learning a she went. Deals going sour, she has had many alias over the years. Her childhood fixation on all things in the Heavens returned to her, for, what else was as vast and as far reaching as the night sky? Finding that tipping the scales in her favor came easy, Libra was born. Madame Orion has collected almost as many names as there are stars in the sky. Some know her by other names and other reasons. She takes charge and envelops herself in Libra's dealings more personally than other affiliations. During her travels, she came across Rigel. What favor she holds over him is not known, but his payment of absolute loyalty is unwavering. The organization has been around for nearly 20 years. Being in her late 30s, Madame Orion's experience can become an enormous stumbling block to anyone who would bring down her empire. Full Name: Madame Orion (birth name may or may not be "Chenya") Alias: Madame Empress, Dame Gizelle (French fashion debutante), among many others Comic(s): Original character Occupation: Head Facilitator and Proprietor of LIBRA Height: 5'7" Weight: 132 lbs Eye Color: that stunning Elizabeth Taylor purple Age: 36-ish Birth Date: N/A Weapons: personal 9mm Parabellum (gun), she can resort to anything due to the nature of her business Powers/Abilities: Madame Orion has no meta-human powers or abilities. Her experience and intelligence are some of her greatest assets. Her persuasion, charisma and Independence are the aspects Madame Orion carries herself upon. She is a highly trained marksman and is in the top physical condition she can be. While being taught how to defend herself in unarmed combat, she is no where near any sort of "black belt" status. Being highly resourceful, Madame Orion can find her way out of most tight spots. Weakness: She is human, with all of the frailties and faults that lie therein. History She was born to a poor family of an Eastern European country (most likely Checkoslovacia). Selling flowers, handmade blankets and other crafts on the street corners, she witnessed many hardships of life. After eavesdropping on a conversation between a group of ruffians and their human target, the young girl realized what power they wielded. They had given the man something he needed, in exchange for the favor returned later...apparently with interest. She left her family and her world behind, taking the secrets of power she had learned on the streets with her. Her childhood and even her adolescence are a mystery to everyone, including her trusted Rigel. The rest of Madame Orion's history is interwoven into that of the LIBRA organization. Intentions: Though I am Administrator, I intend to use Madame Orion in the DC Universe as another option for criminals to reach to for resources. LIBRA is a mix between Marvel comic's HYDRA and Destro's armaments from G.I. Joe. LIBRA is an organization that sits on the fence, not wholly evil, but not really doing any good either. This is an excellent tool to be used primarily for NPC purposes. Pictures: PLEASE NOTE: These pictures were Photoshoped by me and were not drawn by my hand. They are of Purgatori from Chaos Comics. I own every single one of them and have not had the time to draw Madame Orion properly.
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flash
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Post by flash on Feb 22, 2008 19:56:53 GMT -5
APPROVED! - Madame Orion You really did your work! Full Name:Wallace Rudolph "Wally" West Alias: Kid Flash, The Flash Fastest Man Alive, Scarlet Speedster Comic(s):The Flash: Born to Run The Flash (vol. 2) #62-65 Flash Annual #8 Speed Force #1 Flash 80-Page Giant #1 Flash: The Return of Barry Allen The Flash (vol.2) #74-79 Impulse: Reckless Youth The Flash (vol.2) #92-94 Impulse #1-6 The Flash: Terminal Velocity The Flash (vol.2) #0, 95-100 The Flash: Dead Heat The Flash (vol.2) #108-111 Impulse #9-11 The Flash: Race Against Time The Flash (vol.2) #112-118 The Flash: Wonderland The Flash (vol.2) #164-169 The Flash: Blood Will Run (2002 edition) The Flash (vol.2) #170-176 The Flash: Blood Will Run (new edition, 2008) The Flash (vol.2) #170-176 The Flash Secret Files The Flash: Iron Heights The Flash: Rogues The Flash (vol.2) #177–181 The Flash: Crossfire The Flash (vol.2) #183-191 The Flash: Blitz The Flash (vol.2) #192-200 The Flash: Ignition The Flash (vol.2) #201-206 The Flash: The Secret of Barry Allen The Flash (vol.2) #207-211 and 213-217 The Flash: Rogue War The Flash (vol.2) #½, 212, 218-225 Occupation:Forensic Scientist Height:6'0 Weight:190 lbs Eye Color: blue Age: first apperance in 1959 Powers/Abilities: Speed Force Conduit: Speed Force is a vaguely defined extra-dimensional energy force from which most superspeed-powered heroes draw their powers. The Speed Force serves as the ultimate measure of velocity in the DCU. They are often referred to in terms of barriers: Sound barrier, Light barrier, Time Barrier, Dimensional Barrier, and finally the Speed Force Barrier. While all speedsters are powered by the force, West mainlines the power from the force itself and cannot be cut off from the source, unlike the others. Wally has, on several occasions, sped faster than light and been pulled into and exited the Speed Force by his own volition. Batman considers Flash to be one of the most formidable meta-humans on the planet. Constructs: Wally discovered if he concentrated, the Speed Force could be used to create solid constructs which he used to compose his costume. The first time he used this ability was to create a solid armor enabling him to run despite having broken legs. Later examples included sealing up the openings of his costume against disease, creating pockets for holding things, etc. His costume itself is a construct molded from the Speed Force. At times he'll create walls of pressurized debris to surround an area. Sharing the Force: "Lending" velocity to objects or people already in motion. Since his interaction with the Speed Force, he may also lend his speed and angular momentum to another object or person. This may allow others to run alongside with the Flash. He may still allow his molecular structure to pass through object but now after he passes through an object, the object is now supercharged with a chaotic energy, and explodes seconds after his passing through it. His range of powers seems to have been increased significantly and he is now the fastest Flash to have ever lived. If he shares the Speed Force with another meta with super-speed capabilities such as Superman, that metahuman can now exceed the speed of light but does not become aware of the Speed Dimension. He can also impart molecular energy to a target to increase molecular movement, as he did against the water being called Flow, boiling him into steam for a short time. Stealing Speed: He is able to "steal" speed and/or momentum from anyone, effectively turning them into living statues. Also can steal speed from bullets and other fast moving objects thrown at him or at others. Speed Force Aura: The Flash's body is surrounded by what he calls his "speed force aura". This aura protects him and anyone who is running with him or carried by him, from the effects of using his speed. This includes friction and airborne particulate matter. It may also protect him from injury from high speed impacts such as punches he delivers and receives from his opponents. With this aura he is able to absorb kinetic energy. He does seem to possess some level of superhuman resistance to injury but this does not extend far past normal physical interactions, as received from normal combat. His children can sync their auras with Wally's, giving him the ability to pull either of them to him with a thought.[6] Superhuman Endurance Superhuman Speed: It appears that the Flash may run at any speed that he thinks is possible, but there may be physical limits to his speed. Theoretically, speeds greater than Mach 10, are dangerous to the people and to the environment. This speed would still be the equivalent to approximately 128 miles per second; allowing him to cross the United States in about 23 seconds, or circle the world in about 3 minutes. The Flash rarely achieves such speed in populated areas due to the effects of sonic disruptions and air displacements. His cruising speeds are probably around 90-150 miles per hour (1.5 - 2.5 miles per second). This is fast enough to move through most cities and around people without causing too much disruption to the population and slow enough for him to register everything he sees clearly. He can also run across bodies of water and up the sides of buildings. Infinite Mass Punch: traveling near the speed of light acquired the relativistic mass of such speed to impart blows which could hit with the force of "a white dwarf star", Flash's own durability regulated by the Speed Force in such cases. Realistic effects take over as a body approaches light-speed. Visual input will begin to blueshift and his body's mass will increase towards infinity. With this discovery, he was able to knock a Superman-level martian from Mount Rushmore to the plains of Africa, all with one punch. Time & Dimensional Travel: West has shown to be able to traverse time and dimensions with his own powers, like Allen. However, Wally now accelerates to the point that he is skirting the very edge of the Speed Force dimension. He can traverse along the time-stream to specific points as they become visible, much like watching a movie in fast forward or reverse (however he must have a particular speedster's vibratory signature to search for and lock onto, or be very familiar with the vibration of that time period). In order to enter the Speed Force and time travel to different periods, he must reach light speed, which he can easily do. Regeneration: Accelerating his healing factor while using the Force to sustain him, he could heal from grievous injury, without prematurely aging like his alternate version, Walter West. Phasing: The Flash has always possessed the ability to control his speed and angular momentum at the MOLECULAR level, and control his molecular interactions to allow his body to pass through any substance. There have been only a few superdense materials that the Flash has not been able to penetrate with this power. Certain forcefields also seem to negate this power. While in an intangible state, Flash is immune to any airborn viruses and can breathe regularly. Limited Flight: By spinning like a helicopter, he can even perform a limited kind of flight. Since his power is a quantum/molecular phenomenon, it is theoretically possible for the Flash to be able to fly just as other metas do, (and there have been other flying speedsters in the past, such as the deceased Johnny Quick,) because he can control his absolute molecular energy and direction and force it in the direction he wished to move without running. Though he doesn't make use of this ability. Increased Perceptions: The Flash possesses the ability to alter his perceptions so that falling objects can appear to be standing still and can be caught and moved back to their normal position. He can do this so quickly as to have it happen invisibly to the normal human eye. He can strike a single opponent hundreds of times in a second or multiple opponents two or three times in a second. He can disarm or jam any number of opponents weapons before they are even aware of his movement and can hurl small projectiles at hypersonic velocities. Supercharged Brain Activity: The Flash's mental abilities are also increased in speed, simple computations can be done at lightning speeds, and his ability to perform normal feats at increased speeds has allow him to build hundreds of force field generators in a matter of hours, move sandbags to cover a beach or search an entire area for something as small as a paper clip. Wally can also read as super-speed, but rarely takes advantage of his ability to learn at increased speeds, although, Jay Garrick has done so and has become a jack of all trades in several disciplines and languages. Vortex Creations: By running in a circle at a certain speed, Flash is able to create a vortex with a variety of affects. One effect is pulling the air away from the center in order to suffocate an enemy. Another effect is levitating whoever and whatever was in the center. Also, able to send anyone or anything into another dimension when running around them. Some other effects are acting as barriers to movement or funnels for toxic gas's. The Flash also can spin his arms to create directed funnels of hurricane speed air that can knock down barriers or reduce the speed of a falling object. Weakness: Wally needs to eat to maintain his speeds Equipment: Costume Rings History When Wally is eight years old, he dreams of being like the Flash, though his parents do not approve. One day, he is visited by a friendly stranger, whose kindness gives young Wally the hope he needs for the future. The stranger then mysteriously disappears. It is later revealed in The Flash vol. 2 #0 that the stranger is an older version of Wally himself, who makes a detour in his travels through time to meet his younger self. Kid Flash Wally as Kid Flash.Wally West is the nephew of Iris West (and consequently, Barry Allen's nephew by marriage), and is introduced in The Flash vol. 1, #110 (1959). When West is about ten years old, he visits the Central City police laboratory where Barry Allen (Iris' boyfriend at the time) worked, and the freak accident that gave Allen his powers repeats itself, bathing West in electrically-charged chemicals. Now possessing the same powers as The Flash, West dons a smaller sized copy of Barry Allen's Flash outfit and becomes the young crimefighter Kid Flash. He soon adopts a slightly different, yellow-and-red outfit with his hair exposed, and becomes a founding member of the Teen Titans, along with fellow sidekicks Robin and Aqualad. Always something of a straight-shooter from rural America, Kid Flash sometimes feels out of place alongside more flamboyant heroes such as Speedy and Wonder Girl. Flash As a young adult, West finds his powers to be failing and even damaging his body. He retires from crimefighting until a cure can be found. However, he is called to action again by the Crisis on Infinite Earths, in which his uncle Barry is killed. As a side effect of the energies he was exposed to during that adventure, West's powers stabilize. However, he can no longer run at the extraordinary speeds of his uncle. West is limited to the speed of sound and has to eat vast quantities of food to maintain his metabolism. Despite these handicaps, West resumes his career, though he retires his Kid Flash costume and adopts the costume and name of the Flash to honor his uncle. He does, however, make his identity public knowledge to keep from replacing Barry Allen in the minds of the public. This makes him the first sidekick to actually take on the name of his mentor. A short time later, West wins a lottery, buys a large mansion, and becomes something of a playboy. He joins Justice League Europe early in his career as Flash and later joins the reformed Justice League. West's finances and luck continue to ebb and wane until Flash vol. 2, #62, when his playboy ways end and his fortunes stabilize. The Speed Force Flash vol. 2, #1 (June 1987). Wally West holds his first title as the Modern Age Flash. Art by Jackson Guice.Over the next few years, West learns several things about his powers. First, it is suggested that Allen had not actually been human after gaining his own powers, but was in fact a powerful energy force. As Allen's career ends after his death, West has access to only a fraction of this energy. Later, West discovers that Allen was in fact a conduit to the Speed Force, an extradimensional energy force that West and other speedsters could also tap. West had been holding back from fully embracing the Speed Force for fear of replacing his uncle in the minds of the public. In honor of his mentor, Wally took the name and costume of the Flash. He went through a difficult period of emotional instability during which he used his powers irresponsibly, developed a reputation as a womanizer, and finally sought psychiatric help, As he matured—much of which he credits to his now-longstanding relationship with reporter Linda Park—and learned to fulfill his responsibility, Wally slowly developed confidence and regained his earlier speed. Finally breaking through his mental block of replacing Barry Allen, he achieved full speed, only to find himself changing into energy. In the midst of a battle for Keystone, he sacrificed his life and his humanity to save Linda—and became the only person known to return from the other side of the speed barrier. Wally now has a direct connection to the speed force, and subconscious knowledge of new ways to use it, including the ability to lend speed to other objects and people (Terminal Velocity and aftermath: Flash #95–101, 1994–1995). Wally now wears a costume made of concentrated speed force energy. Unable to wait for both broken legs to heal and inspired by a then-recent Justice League case, he gained enough control over the speed force to create a costume which would support him and enable him to run despite his injury (Flash #131, 1997). Realization of his full potential A difficult encounter with a particularly vicious foe, the first Reverse-Flash (Eobard Thawne, originating from a time before he even had his first encounter with Barry), who was bent on destroying Allen's legacy finally motivated West to use his abilities to their fullest potential. Upon arriving, Thawne believed he was Barry Allen due to the shock of time travel and the trauma of learning of his future death at Barry's hands, causing him to 'hide' behind the identity of Barry Allen, whose life he had learned all about thanks to an as-yet-unpublished autobiography of Barry he possessed in his time. Although he initially worked as a hero, Thawne's true personality began to emerge, and "Barry" went rogue, attacking Central City for "forgetting him," even breaking Jay Garrick's leg in a battle. However, as Thawne (now his true self, uniform and all) bragged to Wally about how, when he was finished with Central City, no one would even remember Barry, a subconscious mental block Wally had imposed on his speed finally snapped; Wally had always limited his speed because, when he could move as fast as Barry, he really would have replaced him, but he feared Thawne replacing Barry more than he feared himself doing so. After this encounter, he was Barry Allen's equal in speed, though he still had not been able to recover Barry's vibrational abilities. After discovering and being absorbed by the Speed Force, returning to Earth found Wally to be even faster than Barry Allen. This also saw the return of his vibration powers, though they had a destructive side effect of destroying any walls or objects he passed through. Battling the student/priest of speed, Savitar, West gained some additional powers from the Speed Force, and even more powers after meeting an alternate version of himself, Walter West (the Dark Flash), via Hypertime travel, including the ability to 'steal' speed from other speedsters to temporarily increase his own. Until West's accumulation of new powers circa issues #90 and up, some of his uncle's abilities continued to elude West; most notably, the power to precisely travel through time, especially with the ease which Allen accomplished these feats. More recently, West has on several occasions used his speed to break time and even dimensional barriers, though unlike Barry Allen, he did not require the use of the Cosmic Treadmill to do so. By this time, Wally had also learned to temper the destructive nature of his vibration powers. While Walter seemed able to traverse dimensions easily (in The Flash vol. 2, #159, Walter West landed on our Earth and recognized himself on the cover of what was then the current month's issue of the comic), Wally has not, to date, been able to do so easily. The abilities that West has not been able to duplicate seem to coincide with Barry Allen's unique and complete control of his molecular structure. Like his uncle, West had a friendship with Hal Jordan, a.k.a. Green Lantern. When Jordan became Parallax, he was replaced by Kyle Rayner. Having grown up with Jordan as Green Lantern and having always seen him as 'Uncle Hal', West did not warmly embrace Rayner when Rayner first took over the mantle and was very critical and sometimes harsh with Rayner during his early days. In time, West eventually accepted Rayner as Green Lantern and they became best friends and supporters. When John Stewart reprised his role as a Green Lantern once again and took Kyle's place within the Justice League, Wally accepted him as well. He also has a solid friendships with another one of his uncle's best friends, Oliver Queen, the Green Arrow, and his son, Connor Hawke, the second Green Arrow. Marriage West married journalist and longtime girlfriend, Linda Park. After an attack on Linda by a new Reverse-Flash, Zoom, caused a miscarriage of their unborn twins by triggering a sonic boom that caused Linda severe internal damage, West regretted the public knowledge of his identity. With the aid of the The Spectre (Hal Jordan), the knowledge of the Flash's secret identity was wiped from the minds of everybody in the world, but the Spectre's attempts to "reassert" its mission of vengeance over Jordan's attempts to make it a mission of redemption resulted in even Wally forgetting his own superheroic identity. He began working as a mechanic for the Keystone City Police, a job that reminded him of Barry Allen (whom he only remembered as a police scientist). Eventually, Batman deduced the truth and restored West's memory by revealing his own identity. The truth has also been revealed to Wally's friends in the heroic community, and to Linda Park, who initially found it difficult to deal with (as in her false memories, their twins had been innocent victims caught in the crossfire between the Flash and Zoom) and took some time away from her husband before reuniting. Disillusioned with typical heroics for a time after this, the Flash took up joint membership with the Justice League and the newly-formed Justice League Elite, working under Sister Superior- sister of the deceased Manchester Black- and assorted anti-heroes as a superhuman 'black ops' team, working to track down and eliminate metahuman threats to the populace before they went public, although the team eventually fell apart after Black's spirit was discovered to be influencing his sister and trying to drive her to destroy London. Due to another fight with Zoom, which featured the temporary return of Barry Allen and Professor Zoom, the events leading to Linda's miscarriage were altered, as Zoom's future self took the brunt of the sonic boom that would have hit Linda when he attempted to ram her at superspeed, and the miscarriage was erased. Linda delivered twins shortly after Wally returned to the present, leading Wally to reconsider his position as the Flash, aiming to give more time to his newfound family than to the superhero business. Infinite Crisis Main article: Infinite Crisis Wally and his family disappear into the Speed Force. Art by George Pérez.In Infinite Crisis #4, Wally, Jay, and Bart joined together to stop the rampage of Superboy-Prime in Smallville, using their top speeds to hinder him and trap him in another dimension. During the battle, Wally seemed to turn into energy and started to disappear. He was able to appear to Linda (his "lightning rod"). Refusing to be separated from her husband, Linda grabbed onto Wally in the middle of her good-bye with their infant children in her arms and all four vanished. Apparently, Linda, Wally and their twins were still alive in an alternate reality, living in its version of Keystone City, from which only Bart Allen managed to return. Bart told the other heroes that Wally was "just taking some time away" with Linda to watch his twins grow without dealing with the pressures of being a hero. Return During the events of the JLA/JSA "The Lightning Saga" crossover, several members of the Legion of Super-Heroes travel to the present to resurrect an ally via lightning rods. The locations the Legion travels to include the spots where Barry Allen and Wally West gained their powers as well as the last spots on Earth where Barry appeared before his death. Both Batman and Hal Jordan realize this fact and believe Barry's return is imminent. However, they instead retrieve Wally, Linda and his twin children, Iris and Jai, who appear to have aged several years. Wally is immediately offered membership in the Justice League, which he accepts. Brainiac 5 implies West's return was a freak accident and that they still retrieved the correct person they wanted and he is encased in one of the lightning rods used in the resurrection ceremony. In All Flash #1, after learning of Bart's death, Wally seeks those responsible: Inertia and the Rogues. He steals Inertia's speed, immobilizes him in stasis in the Flash Museum, and leaves him conscious to stare at Bart's statues as Impulse and Kid Flash for eternity. Flash has returned as a regular monthly comic book. The book has much to do with Wally being a father of twins with powers, similar to his own. The first few issues dealt with Wally teaching his kids how to control their powers along with a minor alien invasion in which the Flash takes care of with the help of the Justice League Pictures: flashran.ytmnd.com/
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